Grace's design is great and comes with tons of super expressive illustrations-some particularly gut-wrenching moments in the story are punctuated by how excellently she's drawn. The game's gorgeous comic book art style also appears to fluctuate throughout. Everybody delivers their lines beautifully with some top-notch voice acting, but the variation in sound levels kept bringing me out of the experience. I was having to turn my volume up and down throughout scenes, lest I have my eardrums blasted out by Pan's considerably louder voice lines or miss out on hearing Calliope's soft-spoken dialogue. It's especially prevalent in spoken dialogue scenes, with no two characters ever seemingly matching each other's levels. For a game so heavily rooted in its sound, it feels like little attention has been paid to audio mixing. It's not the only time Stray Gods suffers from inconsistency, either. There are a few callbacks and the final song tries its best to pull from previous tracks, but after several hours with the game I struggle to recall many of the lyrics or melodies I heard. There's hardly a throughline or leitmotif across its soundtrack, and a wide experimentation with different styles leads to little memorable consistency. My biggest problem with Stray Gods' soundtrack is the freedom of choice leads to little musical cohesion. Rahul Kohli's performance as Asterion is spectacular, and Laura Bailey's buttery-smooth voice uplifts every single song, somehow excelling in every style presented to her as Grace. I really enjoyed most of the songs, particularly the first song and one where I help the love-struck (and tone deaf) minotaur Asterion confess his feelings to the towering Hecate. Other personality-driven choices often felt more fitting, and I wasn't given a chance to add another personality type to my repertoire until halfway through the game. It was a nice touch, but I couldn't help but feel like I'd chosen the worst of the three. This part gets locked behind a certain personality type that can be chosen at the start of the game, which enables certain special dialogue options during conversation. While all three of these tones can be chosen freely during song, they can be utilised during spoken dialogue as well.
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